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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Little Dragon Khamez
Guardians of the Underworld
30
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Posted - 2013.01.10 14:52:00 -
[1] - Quote
Royal Hammer wrote:With the recent bonuses to medium laser turrets, I was looking forward to my Harbinger being a competitive ship, even though it's slightly outclassed by two other popular battlecruisers. But now...ouch. Amarr can't get no love. Maybe make the nerf a teensy bit less bad?
Welcome to the Caldari Club. |
Little Dragon Khamez
Guardians of the Underworld
30
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Posted - 2013.01.10 14:53:00 -
[2] - Quote
I'm going to miss the utility slots that are disapeering from some BC as for small gangs they are really useful. It will make people who like to spider tank or carry reppers for post combat repairs in the field think twice about fitting them as to do so will invariably lower their dps. In balance I think it's a good thing. |
Little Dragon Khamez
Guardians of the Underworld
30
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Posted - 2013.01.10 14:56:00 -
[3] - Quote
Mund Richard wrote:Little Dragon Khamez wrote: Welcome to the Caldari Club. Wait. If everyone claims his side is worse off, whom are we supposed to be rallying against?
I was just making the point that in the 300 page+ heavy missile nerf thread., loads of people were posting that CCP hates Caldari and to be fair a great deal of posters were very unsympathetic to yet another Caldari nerf. Hence the sarcasm evident in my post. I don't bother me though as I do Amarr, as far as I can see we're starting to see some love. I cant wait to try out the rebalanced Harbinger. |
Little Dragon Khamez
Guardians of the Underworld
30
|
Posted - 2013.01.10 15:42:00 -
[4] - Quote
Eliza DoLots wrote:Give the Applicable Gallente ships (Brutix, especially) MORE then just a 5% weapons bonus. Now that Caldari is starting to recieve those bonuses too Gallente needs a reaffirmation of there upclose and personal DPS. It would make the 7.5% repair more tolerable since the ship would have something else to make it shine.
Since Caldari and Gallente both use Hybrid guns...the ship bonuses is what needs to be tweaked harder to make them more unique to fly.
Don't forget though that CCP don't like you having unique ships to fly at least not in their version of 'balance' what they are actually aiming for is for everyone to be the same so that you can just train a given race and have at it. Diversity is on the way out, 'Balance (read uniformity) is on the way in'.
Pretty soon it won't even matter what skills you have, let alone what ship you fly... |
Little Dragon Khamez
Guardians of the Underworld
32
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Posted - 2013.01.14 16:50:00 -
[5] - Quote
I am really pleased with the changes to the ferox, I've always liked that ship and do use them whenever I fancy a change from flying Amarr.
One thing I don't understand is though why the buff to armour and hull on a shield tanking ship.
"Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4250(+344)"
It's like putting lipstick on a pig.
It's not enough to make any real difference when you are into armour or hull in anycase and I've never seen an armour/hull tanked ferox. Other than that the other changes are really good. |
Little Dragon Khamez
Guardians of the Underworld
32
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Posted - 2013.01.16 18:43:00 -
[6] - Quote
Hakan MacTrew wrote:When did this thread change to being about drones and not the changes to tube BC lines? There are plenty of Drone threads already.
Also, it probably got missed a couple of pages ago, but I suggested dropping the resist bonus on the Drake in favour of a missile.velocity bonus, like the other caldari missile boats.
Does anyone have opinions in that, for or against?
A rof bonus and a bonus to missile velocity would be excellent on the drake. Passive tanking is fine for this one. It makes sense that the ships that are designed for closer range combat and brawling have the bonus to resists making the progression for rail pilots obvious.
Merlin --> Moa --.> Ferox --> Rokh. (Hybrid weapon system - resist bonus for closer range work)
Kestrel --> Caracal --> -Drake --> Raven (should all have a rof bonus and a velocity bonus for missiles - shield systems not so important as range and kiting should be a large part of the tank).
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Little Dragon Khamez
Guardians of the Underworld
32
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Posted - 2013.01.16 19:13:00 -
[7] - Quote
Seleucus Ontuas wrote:CCP Fozzie wrote:Hey everyone. I'm working on the next version of the BC changes now, but in the meantime two quick things to update. Since we've announced it in CCP Seagull's Devblog, I can let you all know that the Combat BC balance pass is scheduled for the Retribution 1.1 patch on February 12th. To reiterate, the skill split will not be happening in this patch. That change is currently scheduled for our major summer expansion. We're also in the process of putting these changes on a public test server for you guys to play with them. Expect more news on that in the next day or so. There will definitely be changes between this posted design and what releases in 1.1, but for now the test server will have the same versions as this thread's OP. When we update the designs we'll get those onto the test server as well asap. Well, that's actually faster than I was expecting for the BCs, will the Attack BCs also be going out with this patch? Also, any news on TDs, TCs and TEs affecting missiles? With that said, please, do not give us two Gallente BCs with a self-rep Bonus. Just keep the self-rep bonus on the Brutix and give the Myrmidon a 5% Hybrid Turret bonus along with the 10% bonus to Drones. And if want people to use 250mm Rails on the Ferox, you need to give it more PG.
For the sake of balance it would have to be a 5% bonus to drones to go alongside a 5% bonus to hybrids. |
Little Dragon Khamez
Guardians of the Underworld
32
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Posted - 2013.01.16 19:30:00 -
[8] - Quote
TrouserDeagle wrote:Zarnak Wulf wrote:Tier 3 BC are getting a general mobility nerf. That has been hinted at for a while. how about dropping them down from highest tier weapons and giving them ~attack cruiser capacitor
I'm a bit confused by this, you want to remove the option of battleship sized weapons from the T3 BC's and cut their cap!
What would be the point of owning/flying them.
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Little Dragon Khamez
Guardians of the Underworld
32
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Posted - 2013.01.20 13:12:00 -
[9] - Quote
Jorma Morkkis wrote:If you use more than 3 midslots for tank on Ferox/Drake you're overtanking.
"Bu... but I have to use at least 2 LSEs to be competitive."
And you forgot that lowslots are shared between tank (suitcase is of them too!), TEs, signal amps, damage mods, overdrives, nanos, various fitting mods...
Could you also show us shield tanked Harbinger/Prophecy with MWD+LSE+at least one resist mod+point+web+paint+cap booster.
I think Jorma is trying for a staff position at CCP... |
Little Dragon Khamez
Guardians of the Underworld
32
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Posted - 2013.01.20 13:46:00 -
[10] - Quote
Also it doesn't make any sense that the Drake and Ferox have smaller signatures than the Brutix and Myrmidon. We all know that ship signature is heavily influenced by shield size, the caldari ships have bigger shields (as they should) but have smaller signatures. Perhaps I am reading it wrong, but this doesn't seem right. |
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Little Dragon Khamez
Guardians of the Underworld
49
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Posted - 2013.02.10 10:11:00 -
[11] - Quote
Does anyone have any accurate dps figures for the new drake stats for a player with battlecruisers skill at 4. I've run the numbers and cant get it to show more dps for kinetic damage at all. I accept that I may be doing it wrong. I think that bc skill at 4 should be enough to have decent competence with this thing as level 4 is supposed to represent an expert level of competence which is close to the complete mastery you get at level 5. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
49
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Posted - 2013.02.11 00:22:00 -
[12] - Quote
Caitlyn Tufy wrote:Aglais wrote:With my skills right now, and Scourge Rage HAMs (2x BCS II in lows) I get 535 missile DPS. What happens when I switch to Mjolnir Rage? 356 DPS. On a medium-close range weapon system. This is horrible. Then use a Cyclone instead of a Drake. There, reliable dps with every type of missile, problem solved.
Tell you what, why don't we all just fly minmater, they never get nerfed every change represents a buff for them and they don't have to worry about cap much. So much for rebalancing this is becoming a power slide towards the already op minmatar. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
49
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Posted - 2013.02.11 20:16:00 -
[13] - Quote
I've run the numbers on the drake, and I can't say that I'm impressed as per my previous post the dps keeps on coming out as a little shorter than it used to when using kinetic missiles. A 10% kinetic only bonus doesn't cut it for me given that this ship is supposed to be versatile. I don't see any versatility in a kinetic only bonus.
It looks like I will have to train BC from 4 to 5 (another 25 days training) just to get something near the same performance as I used to have with the skill at 4. On top of the heavy missile nerf this is in fact another nerf of the drake.
I would have much preferred the other discussed option of a ROF bonus+Velocity boost and would happily have given up the resist bonus for this.
Also whilst I am thinking of it, why don't CCP just move the tank of the present drake to the ferox which could use it as it typically fights at closer range and give the tank of the ferox to the drake which is a longer ranged weapon platform. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
52
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Posted - 2013.02.11 23:28:00 -
[14] - Quote
I like the idea of a drake with 8 highs, how about a rof penalty like the old destroyers used to have. The ship is clearly modelled to have 8 launchers at least a rof penalty would prevent it from being op and justify the extra slots. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
55
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Posted - 2013.02.23 11:21:00 -
[15] - Quote
Omnathious Deninard wrote:Oghedron wrote:Hi Fozzie,
Is it possible for the brutix to get 11 more powergrid?
The hurricane and harbinger can both fit 1600 plates, mwd and a full rack of their largest guns. The harbinger can also fit a med. cap booster while the hurricane only needs a small. The ferox can fit a full rack of ions, a mwd, a medium cap booster and an equivalent shield tank (10k higher than the armor, but larger sig).
The brutix cannot fit a mwd, med. cap booster, 1600 plate and a full rack of ions. It has to use a small cap booster. The 9 powergrid would allow it to fit a meta cap booster but not a neut in its place.
All the other ships can use a t2 cap booster.
Thanks and great job! Shield tank it, you can pull almost 1k DPS shield tanked.
can you mail me or post your fit that sounds awesome. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
55
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Posted - 2013.03.02 20:42:00 -
[16] - Quote
I'm disappointed about this rebalance. The only ships that have done well out of it are the ferox (which is now useful) and the prophecy. I was hoping that all of the ships would be given the same thorough re-evaluation that the prophecy enjoyed.
As someone who likes to read the eve fiction and was also told numerous times when I first started in the game that Gallente like to armour tank and use hybrids/drones, caldari shield tank and use missiles/rails/, amarr like heavy armour and drones and that winmater do just about everything and excel at speed tanking. Well I'm sick to death of seeing amarr ships fitting projectiles and gallente shield tanking.
The only ships that work well within their racial identities are of course the winmatar (although the cyclone performs badly in terms of dps these days) and the caldari as their ships don't have the slots or the stats to support armour tanking and other weapon choices. So we have two races pigeon holed into working as the eve canon suggests and the other completely off it. This points to a bigger problem with the super awesomeness and effectiveness of projectiles and cap free weaponry in general whilst armour tanking is still crap despite the new additions recently added.
The overall impression I'm given is that the latest rebalancing has been done in a rush and that there's more to come. I look forward to the drake having another nerf in the summer expansion. I also think that this obsession with balance is dangerous and robs the game of difference. I like the idea of all ships in a class such as battle-cruisers being useful but I don't like the idea of them performing more or less the same as any other because it makes the decision to pick a racial style and train for it unimportant.
In real life not all machine guns are the same, but they all can kill, that's what we need to be aiming for, combat usefulness not combat uniformity. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
67
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Posted - 2013.03.08 23:34:00 -
[17] - Quote
What gets me going now is the ugly fact that a standard cookie cutter drake with heavies can't break the tank of another drake with the same fit. Lol I tried it and before you ask I have elite missile skills. With hams it is admittedly different but its a long fight. Ferox isn't too bad though, its a useful and versatile ship. Cyclone is next to useless and underforms in terms of dps. Not much missile love these days. |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
72
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Posted - 2013.03.13 22:47:00 -
[18] - Quote
Bizheep wrote:Little Dragon Khamez wrote:What gets me going now is the ugly fact that a standard cookie cutter drake with heavies can't break the tank of another drake with the same fit. Lol I tried it and before you ask I have elite missile skills probably because you are just using a terribad fit try replacing some shield power relay with BCS
I was referring to the standard cookie cutter fit, that you see in big alliances out in null. My fit is ******* awesome and doesn't include shield power relays and was not the fit being discussed. I do not fly around in crap fits. I leave that to the goons |
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